New mission...
Ok so the current missions are all well and good but none really challange a well organised team, eg: guild related teams anyway.
I'd like to suggest some simple ideas which could be easily built upon:
1. Group Doppleganger, yes imagine it... To enter the mission you must have one of every class available (primary classes) in the party. Monk, Warrior, Necromancer, Ranger, Mesmer, Elementslist. And nothing more, your six vs. 6 exactly like you. The mission would'nt be quite that simple, there should be a faily extensive run up until you actually face the duplicate team, to prevent people from changing their skills to suit a direct match with specific opponents. By putting in stupid skills to twart the AI, as many people do to ascend.
2. Harder bosses. Simple really. A mission based for each class, (no specific party needed) Each one ending with a specific type of boss monster much like the 'Path' missions to change profession, but significantly more challanging.
Basically what i propose would be even higher end PvE. Of course everyone should be able to experiance the game fully, but recent adjustments seem to have made certin so called 'high end' PvE spots quite easy. And i've yet to see boss monsters which actually deserve the title. A few monk bosses can take their sweet time to die, but dealing no damage in the process just prolongs things does'nt make anything difficult.
The games story should be enjoyable and the difficulty suits it, but missions such as these 'chosen' PvE should be significantly more difficult.
Any thoughts? Siggestions? Throw down an opinion or two..
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